End of Day
We have our game design pretty complete. The over all idea is that you are sneaking through levels past guards. Guards have known patrol paths and the player must avoid them to progress. The player can use masks to be able to walk through certain types of guards viewing areas. Phil has decided that the overall art design should be set around a ninja style protagonist progressing through an office building. Eddie is cranking out the engine framework. Will is working on the narrative and tutorial approach. Norman is assisting on code and doing a bit of level design. Loren (me) is working on level design and worrying about details. Tomorrow the real deal begins.Comments
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