End of Day
We have our game design pretty complete. The over all idea is that you are sneaking through levels past guards. Guards have known patrol paths and the player must avoid them to progress. The player can use masks to be able to walk through certain types of guards viewing areas. Phil has decided that the overall art design should be set around a ninja style protagonist progressing through an office building. Eddie is cranking out the engine framework. Will is working on the narrative and tutorial approach. Norman is assisting on code and doing a bit of level design. Loren (me) is working on level design and worrying about details. Tomorrow the real deal begins.Comments
- Pharmf911 on April 29, 2010, at 12:34 PM
- cialis on April 30, 2010, at 07:35 AM
- John1093 on May 2, 2010, at 01:39 PM
- John1093 on May 2, 2010, at 01:39 PM
- John1093 on May 2, 2010, at 01:39 PM
- John1093 on May 2, 2010, at 01:39 PM
- John575 on May 2, 2010, at 02:26 PM
- John575 on May 2, 2010, at 02:26 PM
- John575 on May 2, 2010, at 02:26 PM
- John575 on May 2, 2010, at 02:26 PM
- gnwuwlwlxi on May 15, 2010, at 05:03 AM
- jqcmfckhj on May 15, 2010, at 09:06 AM
- Pharma603 on May 17, 2010, at 11:10 PM
- slayerkiz on June 19, 2010, at 03:46 AM
- XxlMonkeylxX on June 20, 2010, at 07:19 AM
- Alishmail on June 21, 2010, at 06:43 PM
- morenpark on June 22, 2010, at 09:44 PM
- Pharmc21 on June 23, 2010, at 09:27 AM
- protobennnnn on June 24, 2010, at 05:12 PM
- BradkenRes on June 27, 2010, at 03:39 PM
- UltimaKitsune on July 24, 2010, at 01:18 AM
- xirtam99us on July 24, 2010, at 05:46 AM
- snoopy13aly on July 28, 2010, at 09:29 PM
- xiPodxNanox on July 29, 2010, at 01:56 AM
- iansilv on July 29, 2010, at 02:13 AM